Today we split into groups, Dan M, Freya, Dom and Ellie went off to work on a scene for Ellie's character while the rest of us created a movement piece based around Carl's character who has Schizophrenia. For the movement piece we thought about what we wanted to show using. We obviously wanted to show his multiple personalities but we an idea came across to either create and show personalities of Carl or have it that his personalities have adapted around our characters so he has a part of everyone in the asylum in him. The movement piece is to help the battle inside his head of the different personalities, everyone in the movement primarily gets a go at controlling Carl to show the personalities controlling him, the control ranges from just moving him to puppetry over him. In this movement piece we have a constant swap between chaotic and synchronized movement to show the imbalance of Carl's characters head, one second were all pushing ourselves in on him and then the next we move back into a line showing that although Carl's Schizophrenia isn't good he still has moments of self control even if it's only for s brief second. This is an effective piece as it will help differ from a very dialogue lead performance at the moment, this new piece as well will we be an effective way to showcase Carl's character as well as provide a break for our recurring characters of the physiatrist, Doctor and Nurse.
We still need to finish the movement piece and put a few more people into it to help show the chaoticness of the multiple personalities. For the start of the movement piece we are going to use a soundscape, we thought this will help isolate Carl as the sole individual onstage hearing voice as the rest of us won't be seen till were on. Carl is going to play a video at the start which says a load of rules that people should follow when with a Schizophrenic, The main rule stated is to "Never look a schizophrenic in the eye" after this is said the soundscape starts. Each one of our characters speaks a phrase over this which builds up the soundscape, Each of what our character says is related to them, My character is brain damaged so at first i wan't sure what to say but as a class last lesson we had previously discussed giving clues to our audience about the doctor and nurse not being real, Inspired by this my characters say "Their not real, their lies", This is a nice subtle clue as it's being said under the loads of dialogue and it would be considered as vague until the audience sees the twist at the end.
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